5. Accessibility and copyright
Following accessibility and copyright best practices creates an inclusive learning experience and protects intellectual property.
Use this guide to find resources for identifying and resolving accessibility issues, and for appropriately using third-party content under copyright.
Definition
Accessibility involves designing digital content that is usable for all students, including those with disabilities. Copyright compliance ensures proper use of third party material.
Benefits
Addressing accessibility and copyright:
- Meets legal and ethical obligations for inclusion
- Allows assistive technologies to properly decode content
- Enables participation by diverse learners
- Avoids potential copyright violations
- Models principled academic practices
- Protects ownership rights over creative work
Implementation checklist
Use the checklist below to track your progress
Key resources
Accessibility
TeachWell Digital: Design for accessibility
Teachwell Digital: How to use UDOIT Advantage
Universal Design for learning
UoA Disability Action Plan
Canvas guide: Accessibility Checker
Canvas guide: General accessibility design guidelines
Further reading
UDL 1.2 Offer alternatives for auditory information
UDL 1.3 Offer alternatives for visual information
UDL 4.2 Optimise access to tools and assistive technologies
Copyright
Reading lists (Talis)
Language requirements
Additional web accessibility resources
WebAIM
Canvas guide: How to use the Link Validator Tool
Canvas guide: Mobile apps
Exploring the Components
Below is a further breakdown of the different parts of this Canvas Baseline Practice. Included are interactive annotated examples.
Use the navigation to work through sections 5.1 – 5.4
Page updated 22/05/2024 (minor edit)